Week 03 | Context-Aware Computing

Week 03 | Context-Aware Computing


Monday, January 19, 2026

Experimental Studio 1, Marsio


Lecture #

Lecture slides

For the last two weeks we have been exploring in general some different ways that humans have interacted with technology (and each other). Today we expand from Tangible Interaction into the space around us.

In the upcoming weeks, we are going to focus on how the space around you and the objects in that space can become part of your thinking.

Mark Weiser called his ideas Ubiquitous Computing in 1988 in the form of computational, networked devices embedded to our surroundings and everyday objects in three different sizes: tabs, pads and boards.

Hiroshi Ishii and the Tangible Media Group call their vision Tangible Bits and Radical Atoms since the 1990s. As an example, a more physical or experimental version of the idea of Ubiquitous Computing was explored in the ambientROOM project.

Saul Greenberg has investigated Proxemic Interaction that builds on Proxemics by Edward T. Hall and many of the ideas above.

Bret Victor and collaborators are hoping to create a more humane representation of thought. The first prototype was called Dynamicland or Realtalk. Originally developed at the Dynamicland space.

Homework #

Watch #

Continue the video lectures by Jelle van Dijk

Please also watch the Dynamicland presentation videa to get some inspiration for next week’s session

Dynamicland Video