Embodied Interaction
Welcome to Embodied Interaction. This is a course that has been running at Aalto since 2011 (previously named Bodily Interaction). Matti Niinimäki has been teaching this course since 2012. It was originally created by
Ferhat Sen
Important Links
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Content
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The course presents embodied interaction through lectures, technical demonstrations, and discussions on various related topics. The focus is on creating experimental interactive systems for interactive installations and performances.
The students will explore the topic through readings, small assignments, and a final project presented at the end of the course.
Learning Outcomes
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On successful completion of this course, students will be able to:
- Develop embodied interactive systems using various techniques and tools, such as gesture recognition, computer-vision tools and biometric sensors.
- Identify and explain the roles of the body, space, and social interaction in designing interactive experiences.
- Discuss and apply theoretical frameworks for embodied interaction in their practice.
- Outline and explain historical and contemporary examples of embodied interaction in the context of interactive art and HCI research.
Prerequisites
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Recommended prerequisites:
- AXM-E7002 Introduction to Media Art and Culture (or equivalent knowledge of media art)
- AXM-E7003 Interaction Design (or equivalent knowledge of interaction design)
- AXM-E7001 Computational Art and Design (or equivalent knowledge of creative coding)
- AXM-E7004 Physical Computing (or equivalent knowledge of electronics and physical computing)
It is possible to participate in the course without taking the classes above but you will then need to either dedicate some time for independently studying the knowledge and skills that you are missing or bring some other skills to the table within your group.
Spaces, Studios and Workshops
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- We have multpiple spaces booked for the lectures (L208, G203). Please check this site or MyCourses for each week to see where we are.
- For the last four weeks of the course, room G203 is booked for us for working. There will be some Desktop PCs with Touchdesigner installed, projectors, and other equipment for you to use.
- The Media Lab Home Base room O102 is also equipped with a projector, two powerful computers with TouchDesigner installed, surround sound and other equipment. Use that room also for working independently.
- Use
vdi.aalto.fi to remotely access Aalto computers with TouchDesigner
- Mechatronics (G014) and other workshops in Väre are available for you to use as long as you have done the required introductions or training.
- Aalto Fab Lab is available for you to use.
Embodied Interaction is a very hands-on course (especially in Period IV). We are creating novel interfaces and embodied experiences that often require software and hardware design and development. The course introduces you to some specific tools but you are not required to use those specifically for your project. However, this is a list of some of the tools and technologies that we are going to use:
- Touchdesigner | This will be our main software tool. It supports many input devices in a very robust way and allows for fast prototyping of your ideas. You can download a free version of TouchDesigner on your own computer or you can use educational licenses that we have at Aalto in many of the computer classrooms.
- Stereolabs ZED 2i Camera |
- MediaPipe |
- Kinect Azure | This is a depth camera that allows you to detect movement of humans in a space. The Kinect Azure can also be used as an infrared camera for more traditional computer vision techniques.
- Gesture Sensors | You will have access to various sensor that can be used to detect certain gestures.
- VR/AR devices | For example, the Varjo XR-3 heasdset, Hololens 2, Oculus Quest etc.
You can also use any other development environments and tools (Processing, Arduino, Unity, Unreal Engine etc.).
Although there is no strict requirement for any specific tools or technology, your project should still actually work. It should exist as a real thing and not just as a concept. It might have some bugs, issues, and unfinished parts at the end of the course, but it should still be something that we can experience to some extent.
Deliverables & Evaluation
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Deliverables
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You have to do the following to complete this course:
- Actively attend the classes, show up, don’t be late, participate, help others. (If the topic of a specific class is already familiar to you, use your time working on your project or in some other constructive way.)
- Complete a
final project. You can so this alone or as a small group (2-4 people).
- Submit documentation for the final project. Instructions will follow later.
Evaluation
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This course is evaluated 0-5
- 5: Excellent
- 4: Very Good
- 3: Good
- 2: Satisfactory
- 1: Poor
- 0: Fail
You will be graded based on the following criteria
- Active attendance to classes and discussions (25% of the grade).
- Minimum 80% attendance (being sick or other emergency is a valid reason to not to be present)
- Your attitude and activeness in class. Please note that this does not necessarily mean being very extroverted and loud. I also appreciate a more introspective and quiet way of working.
- Participation in building and takedown of the exhibition.
- The final project (50% of the grade). You will be evaluated based on:
- Aesthetic quality of the work
- Novelty and creativity of the concept
- Critical approach to the topic
- Command of the technology
- Attention to detail
- Documentation of the learning process and the final project (25% of the grade). You will evaluated based on:
- Critical reflection on your own work
- Quality of the audiovisual documentation
- The amount of detail and depth in the documentation
Schedule | Spring 2024
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PLEASE NOTE: THERE MIGHT BE STILL SOME SMALL CHANGES TO THE TOPICS.
Period III
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Week 1 | Introduction
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TIME |
MON 08/01 |
TUE 09/01 |
WED 10/01 |
THU 11/01 |
FRI 12/01 |
09:15–12:00 |
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12:00–13:00 |
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13:15–15:00 |
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15:15–17:00 |
Introduction |
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Week 2 |
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MON 15/01 |
TUE 16/01 |
WED 17/01 |
THU 18/01 |
FRI 19/01 |
09:15–12:00 |
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12:00–13:00 |
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13:15–15:00 |
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15:15–17:00 |
Lecture |
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Week 3 |
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MON 22/01 |
TUE 23/01 |
WED 24/01 |
THU 25/01 |
FRI 26/01 |
09:15–12:00 |
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13:15–15:00 |
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15:15–17:00 |
Lecture |
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Week 4 |
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MON 29/01 |
TUE 30/01 |
WED 31/02 |
THU 01/02 |
FRI 02/02 |
09:15–12:00 |
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13:15–15:00 |
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15:15–17:00 |
TouchDesigner Tutoring |
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Week 5 |
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TIME |
MON 05/02 |
TUE 06/02 |
WED 07/02 |
THU 08/02 |
FRI 09/02 |
09:15–12:00 |
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12:00–13:00 |
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13:15–15:00 |
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15:15–17:00 |
Introduction to MediaPipe |
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Week 6 |
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MON 12/02 |
TUE 13/02 |
WED 14/02 |
THU 15/02 |
FRI 16/02 |
09:15–12:00 |
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12:00–13:00 |
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13:15–15:00 |
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15:15–17:00 |
Lecture |
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Week 7 | WORKSHOP WEEK (NO CLASS)
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TIME |
MON 19/02 |
TUE 20/02 |
WED 21/02 |
THU 22/02 |
FRI 23/02 |
09:15–12:00 |
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12:00–13:00 |
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13:15–15:00 |
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15:15–17:00 |
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Period IV
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Week 8 | Hand Tracking + Gesture Detection
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Week 9 | TBA
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Week 10 | Project Propsal Presentations + Project Work
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Week 11 | Project Work
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Week 12 | Project Work
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TIME |
MON 25/03 |
TUE 26/03 |
WED 27/03 |
THU 28/03 |
FRI 29/03 |
09:15–12:00 |
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Project Work |
EASTER HOLIDAY |
EASTER HOLIDAY |
12:00–13:00 |
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13:15–15:00 |
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EASTER HOLIDAY |
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15:15–17:00 |
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Week 13 | Project Work
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TIME |
MON 01/04 |
TUE 02/04 |
WED 03/04 |
THU 04/04 |
FRI 05/04 |
09:15–12:00 |
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EASTER HOLIDAY |
Project Work |
Project Work |
12:00–13:00 |
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15:15–17:00 |
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Week 14 | Project Work, Final Presentations
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TIME |
MON 08/04 |
TUE 09/04 |
WED 10/04 |
THU 11/04 |
FRI 12/04 |
09:15–12:00 |
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Project Work |
Project Work |
Final Project Presentations + Exhibition Opens |
12:00–13:00 |
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13:15–15:00 |
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15:15–17:00 |
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Week 15 | WORKSHOP WEEK (NO CLASS, EXHIBITION)
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TIME |
MON 15/04 |
TUE 16/04 |
WED 17/04 |
THU 18/04 |
FRI 19/04 |
09:15–12:00 |
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12:00–13:00 |
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13:15–15:00 |
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15:15–17:00 |
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