VR Prototyping in Unity
How to Get Started #
I would recommend these two videos to get you orientated visually to the things you need to understand when starting to work with VR in Unity.
Devices #
Headset #
We have the Meta Quest 2 available your use. Some others as well, but no so easily.
Computer and Operating System for Development #
To be able to have access to all possibilities and features, I would recommend using Windows.
Mac is able to only deploy the application to the headset, it’s not possible to do real-time testing.
Linux is also possible for deployment but it gets a little complicated and probably quite a headache.
Developer Tool (Game Engine) #
There are two main options for developing applications to the Quest 2
- Unity
- Unreal Engine
You can use either one, Unity is better documented for VR.
SDK #
There are many SDKs (Software Development Kit) for VR. The main ones you could use are:
For the purposes of this class, I would recommend using the Unity XR Interaction Toolkit, this is what the video linked on the top of this page will help you setup.
How to Learn More? #
You could consider taking some courses at Aalto that focus more on VR if you are interested.